Migrating from XState v4 to v5
The guide below explains how to migrate from XState version 4 to version 5. Migrating from XState v4 to v5 should be a straightforward process. If you get stuck or have any questions, please reach out to the Stately team on our Discord.
This guide is for developers who want to update their codebase from v4 to v5 and should also be valuable for any developers wanting to know the differences between v4 and v5.
Prefer video? Watch our XState v5 webinar on YouTube.
XState v5 and TypeScript
XState v5 and its related libraries are written in TypeScript, and utilize complex types to provide the best type safety and inference possible for you. XState v5 requires TypeScript version 5.0 or greater. For best results, use the latest TypeScript version.
Follow these guidelines to ensure that your TypeScript project is ready to use XState v5:
-
Use the latest version of TypeScript, version 5.0 or greater (required)
npm install typescript@latest --save-dev -
Set
strictNullCheckstotruein yourtsconfig.jsonfile. This will ensure that our types work correctly and will also help catch errors in your code (strongly recommended)// tsconfig.json { compilerOptions: { // ... strictNullChecks: true, // or set `strict` to true, which includes `strictNullChecks` // "strict": true }, } -
Set
skipLibChecktotruein yourtsconfig.jsonfile (recommended)
Creating machines and actors
Use createMachine(), not Machine()
Breaking change
The Machine(config) function is now called createMachine(config):
import { } from 'xstate';
const = ({
// ...
});// ❌ DEPRECATED
import { Machine } from 'xstate';
const machine = Machine({
// ...
});Use createActor(), not interpret()
Breaking change
The interpret() function has been renamed to createActor():
import { createMachine, createActor } from 'xstate';
const machine = createMachine(/* ... */);
// ✅
const actor = createActor(machine, {
// actor options
});import { createMachine, interpret } from 'xstate';
const machine = createMachine(/* ... */);
// ❌ DEPRECATED
const actor = interpret(machine, {
// actor options
});Use machine.provide(), not machine.withConfig()
Breaking change
The machine.withConfig() method has been renamed to machine.provide():
// ✅
const specificMachine = machine.provide({
actions: {
/* ... */
},
guards: {
/* ... */
},
actors: {
/* ... */
},
// ...
});// ❌ DEPRECATED
const specificMachine = machine.withConfig({
actions: {
/* ... */
},
guards: {
/* ... */
},
services: {
/* ... */
},
// ...
});Set context with input, not machine.withContext()
Breaking change
The machine.withContext(...) method can no longer be used, as context can no longer be overridden directly. Use input instead:
// ✅
const machine = createMachine({
context: ({ input }) => ({
actualMoney: Math.min(input.money, 42),
}),
});
const actor = createActor(machine, {
input: {
money: 1000,
},
});// ❌ DEPRECATED
const machine = createMachine({
context: {
actualMoney: 0,
},
});
const moneyMachine = machine.withContext({
actualMoney: 1000,
});Actions ordered by default, predictableActionArguments no longer needed
Breaking change
Actions are now in predictable order by default, so the predictableActionArguments flag is no longer required. Assign actions will always run in the order they are defined.
// ✅
const machine = createMachine({
entry: [
({ context }) => {
console.log(context.count); // 0
},
assign({ count: 1 }),
({ context }) => {
console.log(context.count); // 1
},
assign({ count: 2 }),
({ context }) => {
console.log(context.count); // 2
},
],
});// ❌ DEPRECATED
const machine = createMachine({
predictableActionArguments: true,
entry: [
(context) => {
console.log(context.count); // 0
},
assign({ count: 1 }),
(context) => {
console.log(context.count); // 1
},
assign({ count: 2 }),
(context) => {
console.log(context.count); // 2
},
],
});The spawn() function has been removed
Instead of using the imported spawn() function to create actors inside assign(...) actions:
- Use the
spawnChild(...)action creator (preferred) - Or use the
spawn(...)method from the first argument passed to the assigner function inside ofassign(...)actions (useful if you need the actor ref incontext)
Read the documentation on spawning actors for more information.
// ✅
import { spawnChild, assign } from 'xstate';
// Spawning a direct child:
const machine1 = createMachine({
// ...
entry: spawnChild('someChildLogic', {
id: 'someChild',
}),
});
// Spawning a child with the actor ref in `context`:
const machine2 = createMachine({
// ...
entry: assign({
child: ({ spawn }) => spawn('someChildLogic'),
}),
});// ❌
import { assign, spawn } from 'xstate';
const machine = createMachine({
// ...
entry: assign({
child: () => spawn('someChildLogic'),
}),
});Use getNextSnapshot(…) instead of machine.transition(…)
The machine.transition(…) method now requires an "actor scope" for the 3rd argument, which is internally created by createActor(…). Instead, use getNextSnapshot(…) to get the next snapshot from some actor logic based on the current snapshot and event:
// ✅
import {
createMachine,
getNextSnapshot,
} from 'xstate';
const machine = createMachine({
// ...
});
const nextState = getNextSnapshot(
machine,
machine.resolveState({ value: 'green' }),
{ type: 'timer' },
);
nextState.value; // yellow// ❌
import { createMachine } from 'xstate';
const machine = createMachine({
// ...
});
const nextState = machine.transition('green', { type: 'timer' });
nextState.value; // yellowSend events explictly instead of using autoForward
The autoForward property on invoke configs has been removed. Instead, send events explicitly.
In general, it's not recommended to forward all events to an actor. Instead, only forward the specific events that the actor needs.
// ✅
const machine = createMachine({
// ...
invoke: {
src: 'someSource',
id: 'someId',
},
always: {
// Forward events to the invoked actor
// This will not cause an infinite loop in XState v5
actions: sendTo('someId', ({ event }) => event),
},
});// ❌
const machine = createMachine({
// ...
invoke: {
src: 'someSource',
id: 'someId'
autoForward: true // deprecated
}
});States
Use state.getMeta() instead of state.meta
Breaking change
The state.meta property has been renamed to state.getMeta():
// ✅
state.getMeta();// ❌ DEPRECATED
state.meta;The state.toStrings() method has been removed
Breaking change
import { type StateValue } from 'xstate';
export function getStateValueStrings(stateValue: StateValue): string[] {
if (typeof stateValue === 'string') {
return [stateValue];
}
const valueKeys = Object.keys(stateValue);
return valueKeys.concat(
...valueKeys.map((key) =>
getStateValueStrings(stateValue[key]!).map((s) => key + '.' + s),
),
);
}
// ...
const stateValueStrings = getStateValueStrings(stateValue);
// e.g. ['green', 'yellow', 'red', 'red.walk', 'red.wait', …]Use state._nodes instead of state.configuration
Breaking change
The state.configuration property has been renamed to state._nodes:
// ✅
state._nodes;// ❌ DEPRECATED
state.configuration;Read events from inspection API instead of state.events
The state.events property has been removed, because events are not part of state, unless you explicitly add them to the state's context. Use the inspection API to observe events instead, or add the event explicitly to the state's context:
// ✅
import { createActor } from 'xstate';
import { someMachine } from './someMachine';
const actor = createActor(someMachine, {
inspect: (inspEvent) => {
if (inspEvent.type === '@xstate.event') {
console.log(inspEvent.event);
}
}
});// ✅
import { setup, createActor } from 'xstate';
const someMachine = setup({
// ...
actions: {
recordEvent: assign({
event: ({ event }) => event
})
}
}).createMachine({
context: { event: undefined },
on: {
someEvent: {
// ...
actions: ['recordEvent']
}
}
});
const someActor = createActor(someMachine);
someActor.subscribe(snapshot => {
console.log(snapshot.context.event);
});// ❌ DEPRECATED
import { interpret } from 'xstate';
import { someMachine } from './someMachine';
const actor = interpret(someMachine);
actor.subscribe((state) => {
console.log(state.event); // Removed
});Events and transitions
Implementation functions receive a single argument
Breaking change
Implementation functions now take in a single argument: an object with context, event, and other properties.
// ✅
const machine = createMachine({
entry: ({ context, event }) => {
// ...
},
});// ❌ DEPRECATED
const machine = createMachine({
entry: (context, event) => {
// ...
},
});send() is removed; use raise() or sendTo()
Breaking change
The send(...) action creator is removed. Use raise(...) for sending events to self or sendTo(...) for sending events to other actors instead.
Read the documentation on the sendTo action and raise action for more information.
// ✅
const machine = createMachine({
// ...
entry: [
// Send an event to self
raise({ type: 'someEvent' }),
// Send an event to another actor
sendTo('someActor', { type: 'someEvent' }),
],
});// ❌ DEPRECATED
const machine = createMachine({
// ...
entry: [
// Send an event to self
send({ type: 'someEvent' }),
// Send an event to another actor
send({ type: 'someEvent' }, { to: 'someActor' }),
],
});Pre-migration tip: Update v4 projects to use sendTo or raise instead of send.
Use enqueueActions() instead of pure() and choose()
The pure() and choose() methods have been removed. Use enqueueActions() instead.
For pure() actions:
// ✅
entry: [
enqueueActions(({ context, event, enqueue }) => {
enqueue('action1');
enqueue('action2');
}),
];// ❌ DEPRECATED
entry: [
pure(() => {
return ['action1', 'action2'];
}),
];For choose() actions:
// ✅
entry: [
enqueueActions(({ enqueue, check }) => {
if (check('someGuard')) {
enqueue('action1');
enqueue('action2');
}
}),
];// ❌ DEPRECATED
entry: [
choose([
{
guard: 'someGuard',
actions: ['action1', 'action2'],
},
]),
];actor.send() no longer accepts string types
Breaking change
String event types can no longer be sent to, e.g., actor.send(event); you must send an event object instead:
// ✅
actor.send({ type: 'someEvent' });// ❌ DEPRECATED
actor.send('someEvent');Pre-migration tip: Update v4 projects to pass an object to .send().
state.can() no longer accepts string types
Breaking change
String event types can no longer be sent to, e.g., state.can(event); you must send an event object instead:
// ✅
state.can({ type: 'someEvent' });// ❌ DEPRECATED
state.can('someEvent');Guarded transitions use guard, not cond
Breaking change
The cond transition property for guarded transitions is now called guard:
// ✅
const machine = createMachine({
on: {
someEvent: {
guard: 'someGuard',
target: 'someState',
},
},
});// ❌ DEPRECATED
const machine = createMachine({
on: {
someEvent: {
// renamed to `guard` in v5
cond: 'someGuard',
target: 'someState',
},
},
});Use params to pass params to actions & guards
Breaking change
Properties other than type on action objects and guard objects should be nested under a params property; { type: 'someType', message: 'hello' } becomes { type: 'someType', params: { message: 'hello' }}. These params are then passed to the 2nd argument of the action or guard implementation:
// ✅
const machine = createMachine({
entry: {
type: 'greet',
params: {
message: 'Hello world',
},
},
on: {
someEvent: {
guard: { type: 'isGreaterThan', params: { value: 42 } },
},
},
}).provide({
actions: {
greet: ({ context, event }, params) => {
console.log(params.message); // 'Hello world'
},
},
guards: {
isGreaterThan: ({ context, event }, params) => {
return event.value > params.value;
},
},
});// ❌ DEPRECATED
const machine = createMachine(
{
entry: {
type: 'greet',
message: 'Hello world',
},
on: {
someEvent: {
cond: { type: 'isGreaterThan', value: 42 },
},
},
},
{
actions: {
greet: (context, event, { action }) => {
console.log(action.message); // 'Hello world'
},
},
guards: {
isGreaterThan: (context, event, { guard }) => {
return event.value > guard.value;
},
},
},
);Pre-migration tip: Update action and guard objects on v4 projects to move properties (other than type) to a params object.
Use wildcard * transitions, not strict mode
Breaking change
Strict mode is removed. If you want to throw on unhandled events, you should use a wildcard transition:
// ✅
const machine = createMachine({
on: {
knownEvent: {
// ...
},
'*': {
// unknown event
actions: ({ event }) => {
throw new Error(`Unknown event: ${event.type}`);
},
},
},
});
const actor = createActor(machine);
actor.subscribe({
error: (err) => {
console.error(err);
},
});
actor.start();
actor.send({ type: 'unknownEvent' });// ❌ DEPRECATED
const machine = createMachine({
strict: true,
on: {
knownEvent: {
// ...
},
},
});
const service = interpret(machine);
service.send({ type: 'unknownEvent' });Use explicit eventless (always) transitions
Breaking change
Eventless (“always”) transitions must now be defined through the always: { ... } property of a state node; they can no longer be defined via an empty string:
// ✅
const machine = createMachine({
// ...
states: {
someState: {
always: {
target: 'anotherState',
},
},
},
});// ❌ DEPRECATED
const machine = createMachine({
// ...
states: {
someState: {
on: {
'': {
target: 'anotherState',
},
},
},
},
});Pre-migration tip: Update v4 projects to use always for eventless transitions.
Use reenter: true, not internal: false
Breaking change
internal: false is now reenter: true
External transitions previously specified with internal: false are now specified with reenter: true:
// ✅
const machine = createMachine({
// ...
on: {
someEvent: {
target: 'sameState',
reenter: true,
},
},
});// ❌ DEPRECATED
const machine = createMachine({
// ...
on: {
someEvent: {
target: 'sameState',
internal: false,
},
},
});Transitions are internal by default, not external
Breaking change
All transitions are internal by default. This change is relevant for transitions defined on state nodes with entry or exit actions, invoked actors, or delayed transitions (after). If you relied on the previous XState v4 behavior where transitions implicitly re-entered a state node, use reenter: true:
// ✅
const machine = createMachine({
// ...
states: {
compoundState: {
entry: 'someAction',
on: {
someEvent: {
target: 'compoundState.childState',
// Reenters the `compoundState` state,
// just like an external transition
reenter: true,
},
selfEvent: {
target: 'childState',
reenter: true,
},
},
initial: 'childState',
states: {
childState: {},
},
},
},
});// ❌ DEPRECATED
const machine = createMachine({
// ...
states: {
compoundState: {
entry: 'someAction',
on: {
someEvent: {
// implicitly external
target: 'compoundState.childState', // non-relative target
},
selfEvent: {
target: 'compoundState',
},
},
initial: 'childState',
states: {
childState: {},
},
},
},
});// ✅
const machine = createMachine({
// ...
states: {
compoundState: {
after: {
1000: {
target: 'compoundState.childState',
reenter: true, // make it external explicitly!
},
},
initial: 'childState',
states: {
childState: {},
},
},
},
});// ❌ DEPRECATED
const machine = createMachine({
// ...
states: {
compoundState: {
after: {
1000: {
// implicitly external
target: 'compoundState.childState', // non-relative target
},
},
initial: 'childState',
states: {
childState: {},
},
},
},
});Child state nodes are always re-entered
Breaking change
Child state nodes are always re-entered when they are targeted by transitions (both external and internal) defined on compound state nodes. This change is relevant only if a child state node has entry or exit actions, invoked actors, or delayed transitions (after). Add a stateIn guard to prevent undesirable re-entry of the child state:
// ✅
const machine = createMachine({
// ...
states: {
compoundState: {
on: {
someEvent: {
guard: not(stateIn({ compoundState: 'childState' })),
target: '.childState',
},
},
initial: 'childState',
states: {
childState: {
entry: 'someAction',
},
},
},
},
});// ❌ DEPRECATED
const machine = createMachine({
// ...
states: {
compoundState: {
on: {
someEvent: {
// Implicitly internal; childState not re-entered
target: '.childState',
},
},
initial: 'childState',
states: {
childState: {
entry: 'someAction',
},
},
},
},
});Use stateIn() to validate state transitions, not in
Breaking change
The in: 'someState' transition property is removed. Use guard: stateIn(...) instead:
// ✅
const machine = createMachine({
on: {
someEvent: {
guard: stateIn({ form: 'submitting' }),
target: 'someState',
},
},
});// ❌ DEPRECATED
const machine = createMachine({
on: {
someEvent: {
in: '#someMachine.form.submitting'
target: 'someState',
},
},
});Use actor.subscribe() instead of state.history
Breaking change
The state.history property is removed. If you want the previous snapshot, you should maintain that via actor.subscribe(...) instead.
// ✅
let previousSnapshot = actor.getSnapshot();
actor.subscribe((snapshot) => {
doSomeComparison(previousSnapshot, snapshot);
previousSnapshot = snapshot;
});// ❌ DEPRECATED
actor.subscribe((state) => {
doSomeComparison(state.history, state);
});Pre-migration tip: Update v4 projects to track history using actor.subscribe().
Actions can throw errors without escalate
Breaking change
The escalate action creator is removed. In XState v5 actions can throw errors, and they will propagate as expected. Errors can be handled using an onError transition.
// ✅
const childMachine = createMachine({
// This will be sent to the parent machine that invokes this child
entry: () => {
throw new Error('This is some error');
},
});
const parentMachine = createMachine({
invoke: {
src: childMachine,
onError: {
actions: ({ context, event }) => {
console.log(event.error);
// {
// type: ...,
// error: {
// message: 'This is some error'
// }
// }
},
},
},
});// ❌ DEPRECATED
const childMachine = createMachine({
entry: escalate('This is some error'),
});
/* ... */Actors
Use actor logic creators for invoke.src instead of functions
Breaking change
The available actor logic creators are:
createMachinefromPromisefromObservablefromEventObservablefromTransitionfromCallback
See Actors for more information.
// ✅
import { fromPromise, setup } from 'xstate';
const machine = setup({
actors: {
getUser: fromPromise(async ({ input }: { input: { userId: string } }) => {
const data = await getData(input.userId);
// ...
return data;
}),
},
}).createMachine({
invoke: {
src: 'getUser',
input: ({ context, event }) => ({
userId: context.userId,
}),
},
});// ❌ DEPRECATED
import { createMachine } from 'xstate';
const machine = createMachine({
invoke: {
src: (context) => async () => {
const data = await getData(context.userId);
// ...
return data;
},
},
});// ✅
import { fromCallback, createMachine } from 'xstate';
const machine = createMachine({
invoke: {
src: fromCallback(({ sendBack, receive, input }) => {
// ...
}),
input: ({ context, event }) => ({
userId: context.userId,
}),
},
});// ❌ DEPRECATED
import { createMachine } from 'xstate';
const machine = createMachine({
invoke: {
src: (context, event) => (sendBack, receive) => {
// context.userId
// ...
},
},
});// ✅
import { fromEventObservable, createMachine } from 'xstate';
import { interval, mapTo } from 'rxjs';
const machine = createMachine({
invoke: {
src: fromEventObservable(() =>
interval(1000).pipe(mapTo({ type: 'tick' })),
),
},
});// ❌ DEPRECATED
import { createMachine } from 'xstate';
import { interval, mapTo } from 'rxjs';
const machine = createMachine({
invoke: {
src: () => interval(1000).pipe(mapTo({ type: 'tick' })),
},
});Use invoke.input instead of invoke.data
Breaking change
The invoke.data property is removed. If you want to provide context to invoked actors, use invoke.input:
// ✅
const someActor = createMachine({
// The input must be consumed by the invoked actor:
context: ({ input }) => input,
// ...
});
const machine = createMachine({
// ...
invoke: {
src: 'someActor',
input: {
value: 42,
},
},
});// ❌ DEPRECATED
const someActor = createMachine({
// ...
});
const machine = createMachine({
// ...
invoke: {
src: 'someActor',
data: {
value: 42,
},
},
});Use output in final states instead of data
Breaking change
To produce output data from a machine which reached its final state, use the top-level output property instead of data:
// ✅
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
},
},
output: {
answer: 42,
},
});// ❌ DEPRECATED
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
data: {
answer: 42,
},
},
},
});To provide a dynamically generated output, replace invoke.data with invoke.output and add a top-level output property:
// ✅
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
output: ({ event }) => ({
answer: event.someValue,
}),
},
},
output: ({ event }) => event.output,
});// ❌ DEPRECATED
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
data: (context, event) => {
answer: event.someValue,
},
},
},
});Don't use property mappers in input or output
Breaking change
If you want to provide dynamic context to invoked actors, or produce dynamic output from final states, use a function instead of an object with property mappers.
// ✅
const machine = createMachine({
// ...
invoke: {
src: 'someActor',
input: ({ context, event }) => ({
value: event.value,
}),
},
});
// The input must be consumed by the invoked actor:
const someActor = createMachine({
// ...
context: ({ input }) => input,
});
// Producing machine output
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
},
},
output: ({ context, event }) => ({
answer: context.value,
}),
});// ❌ DEPRECATED
const machine = createMachine({
// ...
invoke: {
src: 'someActor',
data: {
value: (context, event) => event.value, // a property mapper
},
},
});
// Producing machine output
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
data: {
answer: (context, event) => context.value, // a property mapper
},
},
},
});Use actors property on options object instead of services
Breaking change
services have been renamed to actors:
// ✅
const specificMachine = machine.provide({
actions: {
/* ... */
},
guards: {
/* ... */
},
actors: {
/* ... */
},
// ...
});// ❌ DEPRECATED
const specificMachine = machine.withConfig({
actions: {
/* ... */
},
guards: {
/* ... */
},
services: {
/* ... */
},
// ...
});Use subscribe() for changes, not onTransition()
Breaking change
The actor.onTransition(...) method is removed. Use actor.subscribe(...) instead.
// ✅
const actor = createActor(machine);
actor.subscribe((state) => {
// ...
});// ❌ DEPRECATED
const actor = interpret(machine);
actor.onTransition((state) => {
// ...
});createActor() (formerly interpret()) accepts a second argument to restore state
Breaking change
interpret(machine).start(state) is now createActor(machine, { snapshot }).start()
To restore an actor at a specific state, you should now pass the state as the snapshot property of the options argument of createActor(logic, options). The actor.start() property no longer takes in a state argument.
// ✅
const actor = createActor(machine, { snapshot: someState });
actor.start();// ❌ DEPRECATED
const actor = interpret(machine);
actor.start(someState);Use actor.getSnapshot() to get actor’s state
Breaking change
Subscribing to an actor (actor.subscribe(...)) after the actor has started will no longer emit the current snapshot immediately. Instead, read the current snapshot from actor.getSnapshot():
// ✅
const actor = createActor(machine);
actor.start();
const initialState = actor.getSnapshot();
actor.subscribe((state) => {
// Snapshots from when the subscription was created
// Will not emit the current snapshot until a transition happens
});// ❌ DEPRECATED
const actor = interpret(machine);
actor.start();
actor.subscribe((state) => {
// Current snapshot immediately emitted
});Loop over events instead of using actor.batch()
Breaking change
The actor.batch([...]) method for batching events is removed.
// ✅
for (const event of events) {
actor.send(event);
}// ❌ DEPRECATED
actor.batch(events);Pre-migration tip: Update v4 projects to loop over events to send them as a batch.
Use snapshot.status === 'done' instead of snapshot.done
Breaking change
The snapshot.done property, which was previously in the snapshot object of state machine actors, is removed. Use snapshot.status === 'done' instead, which is available to all actors:
// ✅
const actor = createActor(machine);
actor.start();
actor.subscribe((snapshot) => {
if (snapshot.status === 'done') {
// ...
}
});// ❌ DEPRECATED
const actor = interpret(machine);
actor.start();
actor.subscribe((state) => {
if (state.done) {
// ...
}
});state.nextEvents has been removed
Breaking change
The state.nextEvents property is removed, since it is not a completely safe/reliable way of determining the next events that can be sent to the actor. If you want to get the next events according to the previous behavior, you can use this helper function:
import type { AnyMachineSnapshot } from 'xstate';
function getNextEvents(snapshot: AnyMachineSnapshot) {
return [...new Set([...snapshot._nodes.flatMap((sn) => sn.ownEvents)])];
}
// Instead of `state.nextEvents`:
const nextEvents = getNextEvents(state);TypeScript
Use types instead of schema
Breaking change
The machineConfig.schema property is renamed to machineConfig.types:
// ✅
const machine = createMachine({
types: {} as {
context: {
/* ...*/
};
events: {
/* ...*/
};
},
});// ❌ DEPRECATED
const machine = createMachine({
schema: {} as {
context: {
/* ...*/
};
events: {
/* ...*/
};
},
});Use types.typegen instead of tsTypes
Breaking change
XState Typegen does not fully support XState v5 yet. However, strongly-typed machines can still be achieved without Typegen.
The machineConfig.tsTypes property has been renamed and is now at machineConfig.types.typegen.
// ✅
const machine = createMachine({
types: {} as {
typegen: {};
context: {
/* ...*/
};
events: {
/* ...*/
};
},
});// ❌ DEPRECATED
const machine = createMachine({
tsTypes: {};
schema: {} as {
context: {
/* ...*/
};
events: {
/* ...*/
};
},
});@xstate/react
useInterpret() is now useActorRef()
Breaking change
The useInterpret() hook, which is used to return an actorRef ("service" in XState v4), is renamed to useActorRef().
// ✅
import { useActorRef } from '@xstate/react';
const actorRef = useActorRef(machine); // or any other logic// ❌ DEPRECATED
import { useInterpret } from '@xstate/react';
const service = useInterpret(machine);useActor(logic) now accepts actor logic, not an actor
Breaking change
The useActor(logic) hook now accepts actor logic (such as fromPromise(...), createMachine(...), etc.) instead of an existing ActorRef.
To use an existing ActorRef, use actor.send(...) to send events and useSelector(actor, ...) to get the snapshot:
// ✅
import { useSelector } from '@xstate/react';
function Component({ someActorRef }) {
const state = useSelector(someActorRef, (s) => s);
return <button onClick={() => someActorRef.send({ type: 'someEvent' })} />;
}// ❌ DEPRECATED
import { useActor } from '@xstate/react';
function Component({ someActorRef }) {
const [state, send] = useActor(someActorRef);
return <button onClick={() => send({ type: 'someEvent' })} />;
}Use machine.provide() to provide implementations in hooks
Breaking change
For dynamically creating machines with provided implementations, the useMachine(...), useActor(...), and useActorRef(...) hooks no longer accept:
- Lazy machine creators as the 1st argument
- Implementations passed to the 2nd argument
Instead, machine.provide(...) should be passed directly to the 1st argument.
The @xstate/react package considers machines with the same configuration to be the same machine, so it will minimize rerenders but still keep the provided implementations up-to-date.
// ✅
import { useMachine } from '@xstate/react';
import { someMachine } from './someMachine';
function Component(props) {
const [state, send] = useMachine(
someMachine.provide({
actions: {
doSomething: () => {
props.onSomething?.(); // Kept up-to-date
},
},
}),
);
// ...
}// ❌ DEPRECATED
import { useMachine } from '@xstate/react';
import { someMachine } from './someMachine';
function Component(props) {
const [state, send] = useMachine(someMachine, {
actions: {
doSomething: () => {
props.onSomething?.();
},
},
});
// ...
}// ❌ DEPRECATED
import { useMachine } from '@xstate/react';
import { someMachine } from './someMachine';
function Component(props) {
const [state, send] = useMachine(() =>
someMachine.withConfig({
actions: {
doSomething: () => {
props.onSomething?.();
},
},
}),
);
// ...
}@xstate/vue
useMachine() now returns snapshot instead of state, and actor instead of service
Breaking change
To keep consistent naming with the rest of XState and related libraries:
stateis nowsnapshotserviceis nowactor
// ✅
import { useMachine } from '@xstate/vue';
// ...
const {
snapshot, // Renamed from `state`
send,
actor, // Renamed from `service`
} = useMachine(someMachine);// ❌ DEPRECATED
import { useMachine } from '@xstate/vue';
// ...
const {
state, // Renamed to `snapshot` in @xstate/vue 3.0.0
send,
service, // Renamed to `actor` in @xstate/vue 3.0.0
} = useMachine(someMachine);New features
- Create actor systems
- New actor logic creators
- Deep persistence for invoked and spawned actors
- Provide input data to state machines and actors
- Specify output “done data” for actors
- Partial event descriptors (partial wildcards)
- Enqueue actions
- Higher-level guards
- Setup API for specifying types and strongly-typed state values
- Inspect API
Frequently asked questions
When will Stately Studio be compatible with XState v5?
We are currently working on Stately Studio compatibility with XState v5. Exporting to XState v5 (JavaScript or TypeScript) is already available. We are working on support for new XState v5 features, such as higher-order guards, partial event wildcards, and machine input/output.
Upvote or comment on Stately Studio + XState v5 compatibility in our roadmap to stay updated on our progress.
When will the XState VS Code extension be compatible with XState v5?
The XState VS Code extension is not yet compatible with XState v5. The extension is a priority for us, and work is already underway.
Upvote or comment on XState v5 compatibility for VS Code extension in our roadmap to stay updated on our progress.
When will XState v5 have typegen?
TypeScript inference has been greatly improved in XState v5. Especially with features like the setup() API and dynamic parameters, the main use-cases for typegen are no longer needed.
However, we recognize that there may still be some specific use-cases for typegen. Upvote or comment on Typegen for XState v5 in our roadmap to stay updated on our progress.
How can I use both XState v4 and v5?
You can use both XState v4 and v5 in the same project, which is useful for incrementally migrating to XState v5. To use both, add "xstate5": "npm:xstate@5" to your package.json manually or through the CLI:
npm i xstate5@npm:xstate@5Then, you can import the v5 version of XState in your code:
import { createMachine } from 'xstate5';
// or { createMachine as createMachine5 } from 'xstate5';If you need to use different versions of an integration package, such as @xstate/react, you can use a similar strategy as above, but you will need to link to the correct version of XState in the integration package. This can be done by using a script:
npm i xstate5@npm:xstate@5 @xstate5/react@npm:@xstate/react@4 --force// scripts/xstate5-react-script.js
const fs = require('fs-extra');
const path = require('path');
const rootNodeModules = path.join(__dirname, '..', 'node_modules');
fs.ensureSymlinkSync(
path.join(rootNodeModules, 'xstate5'),
path.join(rootNodeModules, '@xstate5', 'react', 'node_modules', 'xstate'),
);// package.json
"scripts": {
"postinstall": "node scripts/xstate5-react-script.js"
}Then, you can use the XState v5 compatible version of @xstate/react in your code:
import { useMachine } from '@xstate5/react';
// or { useMachine as useMachine5 } from '@xstate5/react';
import { createMachine } from 'xstate5';
// or { createMachine as createMachine5 } from 'xstate5';
// ...